Video games are a huge part of modern society. But they're mostly seen as something kids and teens use to waste away their time and are many times blamed for many negative experiences. Acts of violence are often attributed to synonymous aggression in games played by the aggressors. Games are also known to cause addiction in certain individuals. These experiences are only compounded by the easy access children have to games containing material that may not be appropriate for their age -- something that can and should be easily prevented. The good parts of video games, their true artistic and cognitive merit, are often masked by media conversation of the aforementioned negativity.