education and business.
All sorts of educational games have been developed in order to try to make learning fun. These types of games were a large part of my early learning, playing classics like Reader Rabbit and Pajama Sam. Educational games can not only stimulate learning at an early age but can also have much bigger implications. Gamers were able to solve a ten-year puzzle about HIV in only ten days using the online game Foldit.
In 2006, John C. Beck and Mitchell Wade wrote The Kids are Alright: How the Gamer Generation is Changing the Workplace. They explored the possibility that skills used in games may be able to translate into the business world. Games can teach players how to multitask, solve problems creatively, and cultivate successful leadership skills. Many games even revolve around currency systems that can help players learn how to manage money. One game in particular, EVE Online, has a complex open economy driven by supply and demand of scarce resources just like economies of the real world.
In 2006, John C. Beck and Mitchell Wade wrote The Kids are Alright: How the Gamer Generation is Changing the Workplace. They explored the possibility that skills used in games may be able to translate into the business world. Games can teach players how to multitask, solve problems creatively, and cultivate successful leadership skills. Many games even revolve around currency systems that can help players learn how to manage money. One game in particular, EVE Online, has a complex open economy driven by supply and demand of scarce resources just like economies of the real world.